Thursday, June 6, 2013

Questopia Walkthrough

Questopia is a roguelike action-RPG with a simple enough goal: get to the bottom of a monster-filled dungeon. Kill said monsters along the way by beefing your character up with discovered equipment and stat upgrades. And if you die along the way? Well, you're dead. Sounds like fun.

Character Creation

You can choose from four different races when you begin a new game of Questopia: High Elf, Human, Dwarf, and Dark Elf. The differences between the races are entirely cosmetic (or at least they are as of the writing of this walkthrough), so go with the look you like most. You can also give yourself a name or go with one that's randomly-generated.

The most important aspect of character creation is choosing the game's difficulty level. You have three choices: Normal, Hard, and Insane. As the levels suggest, there's a fair jump in challenge between the three. It's not a terrible idea to start with Normal and work your way up once you're more experienced.

Controls

Questopia keeps things fairly straightforward. Most of the game is controlled via a combination of mouse and arrow keys. Use the arrow keys to move and the mouse to change which direction your character is facing. Easy enough. You can also use the mouse buttons to attack, though there's an easier way of doing it.

Other buttons and commands you'll want to use include:
  • The Space bar. Remember that notation on attacking? If you hit Space your character will attack automatically. There's no reason not to leave yourself on autofire the entire time.
  • Q, E. These two letters allow you to use the spell or item placed in one of two hotkey positions, placed beside your health and your mana, respectively.
  • Numbers 1 - 6. In your active inventory are six slots. Place an item in a slot and hit the corresponding button to use said item.
  • Shift-click. Hold down the Shift key while clicking an expendable item and you'll use it automatically.
Experience and Leveling Up

There are two ways to earn experience in Questopia.
  • The first is to kill monsters. Obvious.
  • The second is to 'sacrifice' equipment in your passive inventory. Drop items other than potions into this area and you'll earn a certain amount of experience. The amount changes depending on the quality of the item.
Accumulate enough experience and your character will earn a level. An increase in level will earn you more health, more magic, and a small number of stat points which you can use to upgrade one of your six stats. These include:
  • Attack. Determines the strength of your sword swings.
  • Defense. Decreases the damage dealt by enemy attacks.
  • Life. Your health, indicated by the red bar on the left side of the screen. Run out of life and you're dead.
  • Speed. Determines the walking speed of your character.
  • Dexterity. Determines the attack speed of your character.
  • Magic. Used to cast spells. Each time you use a spell it eats up a bit of mana, indicated by the blue bar on the right side of the screen.
Though proper play will keep you alive, you also need to spend your stat points wisely. Fail to do so and your character will struggle to keep up with the bad guys.

Equipment


Items
  • Healing Potion (Tiny, Medium, Large, Huge) - Restores Life
  • Energizing Potion (Tiny, Medium, Large, Huge) - Restores Magic
  • Essence of Life - +200 HP for 2.5 minutes
  • Essence of Magic - +200 MP for 2.5 minutes
  • Essence of Speed - +8 SPD for 2.5 minutes
  • Essence of Dexterity - +8 SPD for 2.5 minutes
  • Essence of Speed - +8 SPD for 2.5 minutes
  • Essence of Speed - +8 SPD for 2.5 minutes
  • Essence of Speed - +8 SPD for 2.5 minutes
  • Essence of Speed - +8 SPD for 2.5 minutes
  • Essence of Vision - +6 VIS for 2.5 minutes
  • Potion of Life - +25 Life
  • Potion of Magic - +25 Magic
  • Potion of Attack - +1 ATT
  • Potion of Armor - +1 ARM
  • Potion of Speed - +1 SPD
Weapons
  • Iron Sword - Damage 15 - 20, Range 7
  • Steel Sword - Damage 20 - 30, Range 7
  • Glass Sword - Damage 25 - 35, Range 6, Dex -2
  • Mithril Sword - Damage 25 - 35, Range 7
  • Obsidian Sword - Damage 40 - 50, Range 6, DEX -3
  • Adamant Sword - Damage 45 - 55, Range 7
  • Meteorite Sword - Damage 55 - 65, Range 7
  • Crystal Sword - Damage 80 - 100, Range 6, DEX -4
  • Dragon Breath Sword - Damage 65 - 85, Range 7
  • Death Touch Sword - Damage 85 - 95, Range 7
  • Magma Sword - Damage 100 - 140, Range 6, Dex -5
Rare Weapons
  • Khopesh of Soldier - Damage 20 - 30, Ranger 8, ATT +2
  • Khopesh of the Elder Warrior - Damage 35 - 45, Range 8, ATT +4
  • Khopesh of the Ancient Lord - Damage 45 - 55, Range 8, ATT +6, +2 MP regenerated every second
  • Khopesh of the Initial Warlock - Damage 50 - 70, Range 8, ATT +8, +4 MP regenerated every second
  • Guardian Sword - Damage 110 - 130, Range 6, Dex -10
Armour
  • Traveller's Cloak - +1 DEF
  • Short Iron Chain Mail - +3 DEF
  • Long Iron Chain Mail - +4 DEF
  • Iron Scale Armor - +4 DEF, +1 ARM
  • Short Steel Chain Mail - +5 DEF
  • Iron Plate Armor - +5 DEF, +1 ARM
  • Steel Scale Armor - +6 DEF, +2 ARM
  • Steel Plate Armor - +7 DEF, +3 ARM
  • Long Mithril Chain Mail - +8 DEF, +1 ARM
  • Short Adamant Chain Mail - +9 DEF, +2 ARM
  • Mithril Scale Armor - +9 DEF, +3 ARM
  • Mithril Plate Armor - +10 DEF, +4 ARM
  • Adamant Plate Armor - +13 DEF, +5 ARM
Rare Armour
  • Ritual Armor - +3 DEF, +1 DEX, +1 SPD
  • Armor of Blood Sacrifice - +5 DEF, +2 DEX, +2 SPD
  • Armor of Midnight Ash - +7 DEF, +2 SPD, +4 DEX, regenerates 1 Magic every second
  • Armor of Twilight Mist - +9 DEF, +2 SPD, +4 DEX, regenerates 3 Magic every second
  • Guardian Armor - +20 DEF, +3 ARM, -5 SPD, -3 VIS
Accessories
  • Silver and Gold Ankhs (Small and Big) - +1 to +4 HP regenerated per second
  • Ankh of Resurrection - +2 HP regenerated per second, revives character and breaks if character is killed
  • Ring of Life (Minor, Major, Perfect, Rare, Relic) - +50 to +150 Life
  • Ring of Magic (Minor, Major, Perfect, Rare, Relic) - + 50 to +150 Magic
  • Ring of Attack (Minor, Major, Perfect, Rare, Relic) - +2 to +8 ATT
  • Ring of Dexterity (Minor, Major, Perfect, Rare, Relic) - +2 to +6 DEX
  • Ring of Speed (Minor, Major, Perfect, Rare, Relic) - +2 to +6 SPD
  • Ring of Armor (Minor, Major, Perfect, Rare, Relic) - +2 to +8 ARM
  • Ring of Defence (Minor, Major, Perfect, Rare, Relic) - +2 to +6 DEF
  • Ring of Vision (Rare) - +6 VIS
Rare Accessories
  • Ankh of Eternal Life - +3 HP regenerated per second, +1 DEF, +1 ARM, +50 Life, revives character and breaks if character is killed
Spells
  • Healing Spell (Minor, Major) - 50 MP, 115 MP - Restores HP
  • Attack Spell (Normal, Steadfast, Shattering) - 50 MP to 100 MP - Adds 6 to 10 ATT for 20 seconds
  • Dexterity Spell (Normal, Steadfast) - 50 MP to 100 MP - Adds 6 DEX for 20 seconds
  • Speed Spell (Normal, Steadfast,     , Irrepressible, Shattering) - 50 MP to 100 MP - Adds 6 SPD to 10 SPD for 20 seconds
  • Defence Spell (Normal, Steadfast) - 50 MP to 100 MP - Adds 5 to 10 DEF for 20 seconds
  • Armor Spell (Impregnable) - 100 MP - Adds   to 10 ARM for 20 seconds
  • Life Spell (Normal, Pervasive) - 50 MP to 100 MP - Adds 120 HP to 250 MP for 20 seconds
  • Spell of Full Recovery - If your MP is at full, this fully restores your HP. Otherwise, it restores HP based on how much MP you have left.
  • Landmine Spell - 50 MP - Leaves a landmine on the ground for a limited time; anything that steps on it takes a large amount of damage
  • Bursting Mine Spell - 125 MP - The same as Landmine, but it deals more damage
  • Fireblast Spell - 
  • Astral Disruption Spell - 125 MP -
Other
  • Ancient Treasure - The final boss drops three of these; put them all in your inventory to complete the game. Yay!

Walkthrough in progress. Obviously. It will look neater as I go along.