Rolling ghosts? Rolling ghosts. The purple blobs are up to no good, and you need to eradicate them while preserving the gentle, fun-loving blobs they've killed. Find out how below. (Also, play the game here.)

**Level 1**

Click the two ghosts to turn them back into
blobs. Easy.

**Level 2**

Click the larger ghost, then the smaller,
to prevent the second from falling into the gap in the floor.

**Level 3**

Click the ghosts in this order: rectangular,
right circular ghost, left circular ghost.

**Level 4**

Start with the triangular ghost. Bring in
the circular ghost after the triangle has become a ramp. The rectangular ghost
comes last.

**Level 5**

Drop the circular ghost onto the purple
blob to force it into the pit. As the circular blob is rolling up to the right,
bring the rectangular ghost back to the corporeal world to stop it from rolling
down to the left.

**Level 6**

Materialize the wedge-shaped ghost and the
larger rectangle. Bring in the smaller rectangle last.

**Level 7**

Rectangle first, circle second. The wind
below the rectangle will keep it suspended, so don't worry about it falling.

**Level 8**

Resurrect the wedge- and triangle-shaped
ghosts start. Bring the circle back next; the previous two will keep it from
rolling into a pit. Bring back the rectangular ghost last.

**Level 9**

Reconstitute the two squares, then the
triangle. The right square will nudge the purple blob off of its perch.

**Level 10**

Bring back the lower circular ghost to
start. As it's rolling past the square ghost, bring the square ghost back.
Triangle is third, the remaining circle is fourth.

**Level 11**

Bring the two circles back to life, then
the rectangle. The circles will roll the rectangle into the purple blob.

**Level 12**

Resurrect the two triangles at the bottom,
and, once they're back, the upper-left triangle. Bring back the large rectangle
next. Last, bring back the final triangle.

**Level 13**

Bring the ghosts back in this order: wedge,
larger circle, smaller circle. Perform all three resurrections in short order
and the larger circle will push the smaller circle into the purple blob and
launch it off of the stage.

**Level 14**

Click on the largest circle in the
top-right corner first. Once it's settled on the right side of the screen,
click the smaller circle under the rectangle. Next comes the rectangle itself.
As it's sliding to the left, click the last circle and jam up everything before
the blobs can fall into the pit in the middle.

**Level 15**

Click the circle in the top-left corner
first. The other two can be brought back afterward.

**Level 16**

Click the rectangle first, the left square
second, the right square third. Do all this quickly to create a bridge for the
purple blob to roll over and off to its demise.

**Level 17**

Click on the circle. It will sweep left and
knock the purple blob off of its perch. Click on the wedge while that's
happening and it will help clog the hole in the middle, saving your two blobs.

**Level 18**

Click on the bottom and top circles in that
order. Once they're on top of each other, click on the rectangle. It should, if
your timing was good, drop down onto the circles and slide to a stop before it
falls into the pit.

**Level 19**

Let the purple blob roll into the midst of
the two ghosts. Click on the circle as the purple blob rolls by; this will push
your blob to the left and the purple blob to its doom. Click the second ghost
once your blob is far enough to the left.

**Level 20**

Click on the larger circle to bring it to
life. Wait for it to roll to the slight hill in the left, then resurrect the
blob above it. Wait for the larger circle to get wedged above the pit in the
middle of the stage. Bring back the final ghost and it will knock the purple
blob off of its platform without sacrificing its own life.

**Level 21**

Resurrect the rectangular blob, then bring
back the circle in the top-left corner of the screen. Wait for the rectangle to
slide down and nudge the purple blob into the pit to the left. Once the purple
blob's on the move, bring back the final circle. It will stop the rectangle
from following the purple blob.

**Level 22**

Bring the left circle to life. It will roll
under the rectangular ghost. Once the circle is just slightly under the
rectangle's left side, bring the rectangle to life. It will fall under the
ghost to the right. Resurrect your final ghost to knock the purple blob out of
the picture.

**Level 23**

Resurrect the bottom rectangle and wait for
it to take full form. That done, bring back the circle and the large block in
quick succession. Properly timed, the circle will be launched by the
rectangular platform and hit the purple blob to the right.

**Level 24**

Resurrect the smaller circle. As it's
rolling towards the wind, resurrect the larger circle. You'll get rid of the
purple blob and block any potential holes.

**Level 25**

Resurrect the larger circle on the left. As
it's falling, resurrect the rectangle. The two together will create a slope.
Bring back the second circle and it will wipe out the purple blob.

**Level 26**

Revive your ghosts in this order, letting
them fall to a stop each time: bottom-most rectangle, middle rectangle, left
and right rectangles, largest rectangle.

**Level 27**

Resurrect the larger circle, then the
smaller. Wait for the two to roll underneath the top-most rectangle, then bring
the rectangle back to life. The whole assemblage will clumsily roll to the
left. Once they're clear, bring back the largest ghost.

**Level 28**

Bring back the smaller circle in the
top-left corner. Hover your cursor over the larger circle. Once the smaller
circle is about to roll under the larger, resurrect the larger. With good
timing it will roll to the left, wedge itself in the hole, and knock the purple
blob off the stage. Bring back the final ghost in the aftermath.

**Level 29**

Resurrect the left-most wedge and the other
two circles. Wait for everything to settle into place. All that done, resurrect
the last wedge.

**Level 30**

Last one. Resurrect the circle. It will
knock the purple blob off of its platform and down into the wind. As the orange
circle is rolling to the right, bring back the wedge. You need to time this so
the wedge is repositioned into a ramp. The wind will then blow the purple blob
up the ramp and off of the map. You may need to redo this one a few times to
get it right.